N-Body Simulation Verlet Integration
A downloadable asset pack
This engine must be used with GameMaker: Studio. If you don't have GameMaker: Studio you can download it from www.yoyogames.com
This asset doesn't use built in Game Maker Studio physics functions. For best performance use YYC compiler
This is an n-body simulation using verlet integration.
- you can change the parameters of the simulation
- you can change the size of the balls
- you can create a "mega ball" which is mouse controlled, this affects other balls in the simulation
- you can create immovable balls (walls) which interact with other balls
This implementation has O(n^2) complexity because GM:S doesn't support quad trees. With quad trees it is possible to have n-body simulation with O(n logn) complexity.
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This asset is also on YoYoGames Marketplace
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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