N-Body Simulation Verlet Integration
A downloadable asset pack for Windows, macOS, Linux, and Android
This engine must be used with GameMaker: Studio. If you don't have GameMaker: Studio you can download it from www.yoyogames.com
This asset doesn't use built in Game Maker Studio physics functions. For best performance use YYC compiler
This is an n-body simulation using verlet integration.
- you can change the parameters of the simulation
- you can change the size of the balls
- you can create a "mega ball" which is mouse controlled, this affects other balls in the simulation
- you can create immovable balls (walls) which interact with other balls
This implementation has O(n^2) complexity because GM:S doesn't support quad trees. With quad trees it is possible to have n-body simulation with O(n logn) complexity.
If you want to stay informed about my new assets Subscribe to my mailing list. You also receive a FREE asset for subscribing.
This asset is also on YoYoGames Marketplace
In order to download this asset pack you must purchase it at or above the minimum price of $1.49 USD. You will get access to the following files:
Leave a comment
Log in with your itch.io account to leave a comment.